Please Fill out the playtesting survey once you have finished playing. It would be much appreciated, Thank you.
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THIS LINK WILL BE USED FOR TESTING PURPOSES OF THE GAME ECHO FROM GROUP-I, COMP 3150, MQ UNI, 2021 S2 

Note: Press Full Screen Button to see all buttons. Takes around 60 seconds when loading for the first time. Reload if stuck.

v.0.2.1 (uploaded 15th of October, 20201): Main menu, pause menu,  Analytics 

This version is primarily polish and used to gather analytics data and playtesting information

v.0.2.0 (uploaded on 6th October, 2021): UI, Darker room, chasing enemies, key effects, door effects.

v.0.1.2 (uploaded on 17th September, 2021): To demonstrate and test out-

All features from Muin's 3rd milestone sprint v.0.1.1 (uploaded on 8th September, 2021): To demonstrate and test out-

- Key is implemented from William

v.0.1.0 (uploaded on 7th September, 2021): To demonstrate and test out-

- Everything that reflects on William's task description for Milestone 2 v.0.0.9 (uploaded on 4th September, 2021): To demonstrate and test out-

- New Ripple effects implemented for all game objects

v.0.0.7 (uploaded on 31st August, 2021): To demonstrate and test out- Different types of ripple effects v.0.0.6 (uploaded on 25th August, 2021): To demonstrate and test out- **  Movement **  Lighting and bots **  Throwing Items **  Ripple effects from player movement and enemy bots

## FINAL VERSION FOR MILESTONE 1 Known Issue: 1. Ripple leaking from underneath walls 2. Can't attack while moving. Player needs to come to a stop before throwing rocks v.0.0.5 (uploaded on 23rd August, 2021): To demonstrate and test out- ** ripple effect and light turning on while moving and off while staying still ** new triangle sprite added ** wasd movement is modified to move left and right on player's local axis. Sprite created using Unity Asset Store tool: https://assetstore.unity.com/packages/tools/sprite-management/shapes2d-procedura... v.0.0.4 (uploaded on 20th August, 2021) : To demonstrate and test out- ** ripple effect added v.0.0.3 (uploaded on 18th August, 2021) : To demonstrate and test out- ** forward movement with mouse rotation and w/s movement ** a new button on the UI to activate forward movement 

v.0.0.2 (uploaded on 17th August, 2021) : To demonstrate and test out- ** mouse movement - when you point to a direction, click and release the player moves to that point    ** mouse movement - when you point and hold down the mouse the player moves as long as the mouse is pressed down ** UI at the bottom-left of the screen with 3 buttons -      - w,a,s,d - move with keys and rotate with mouse      - mouse  release - move towards mouse by clicking and releasing left-mouse      -  mouse press - move towards mouse by clicking and holding down left-mouse ** UI at the top-left to display how many nut-bolts are available for the player to throw. NOTE: NEED TO FULL SCREEN TO SEE THE ** Random tiles to demonstrate lighting effects

NOTE: Takes about 80-120 seconds when loaded for the first time. If stuck please reload. From 2nd time loads instantly Expected future updates: 1) Light up walls

v.0.0.1 (uploaded on 16th August, 2021) : To demonstrate and test out- ** w,a,s,d movement  ** rotation of player using mouse ** camera follows player but does not rotate with player ** throw rocks when right-clicked on the mouse ** have limited number of rocks to throw. 5 for this version ** rocks disappearing after N number of seconds ** dark level with only player and rocks having lights

expected future updates: 1) Another type of movement implemented so Malcolm and Mitchell can choose the best. 2) UI implemented so we can see how many rocks are available

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