Echo
Please Fill out the playtesting survey once you have finished playing. It would be much appreciated, Thank you.
https://docs.google.com/forms/d/e/1FAIpQLSd9iQLS0TIHN5ABJV_uqJIps-o5LB0lTwFiS8_7...
THIS LINK WILL BE USED FOR TESTING PURPOSES OF THE GAME ECHO FROM GROUP-I, COMP 3150, MQ UNI, 2021 S2
Note: Press Full Screen Button to see all buttons. Takes around 60 seconds when loading for the first time. Reload if stuck.
v.0.2.1 (uploaded 15th of October, 20201): Main menu, pause menu, Analytics
This version is primarily polish and used to gather analytics data and playtesting information
v.0.2.0 (uploaded on 6th October, 2021): UI, Darker room, chasing enemies, key effects, door effects.
v.0.1.2 (uploaded on 17th September, 2021): To demonstrate and test out-
All features from Muin's 3rd milestone sprint v.0.1.1 (uploaded on 8th September, 2021): To demonstrate and test out-
- Key is implemented from William
v.0.1.0 (uploaded on 7th September, 2021): To demonstrate and test out-
- Everything that reflects on William's task description for Milestone 2 v.0.0.9 (uploaded on 4th September, 2021): To demonstrate and test out-
- New Ripple effects implemented for all game objects
v.0.0.7 (uploaded on 31st August, 2021): To demonstrate and test out- Different types of ripple effects v.0.0.6 (uploaded on 25th August, 2021): To demonstrate and test out- ** Movement ** Lighting and bots ** Throwing Items ** Ripple effects from player movement and enemy bots
## FINAL VERSION FOR MILESTONE 1 Known Issue: 1. Ripple leaking from underneath walls 2. Can't attack while moving. Player needs to come to a stop before throwing rocks v.0.0.5 (uploaded on 23rd August, 2021): To demonstrate and test out- ** ripple effect and light turning on while moving and off while staying still ** new triangle sprite added ** wasd movement is modified to move left and right on player's local axis. Sprite created using Unity Asset Store tool: https://assetstore.unity.com/packages/tools/sprite-management/shapes2d-procedura... v.0.0.4 (uploaded on 20th August, 2021) : To demonstrate and test out- ** ripple effect added v.0.0.3 (uploaded on 18th August, 2021) : To demonstrate and test out- ** forward movement with mouse rotation and w/s movement ** a new button on the UI to activate forward movement
v.0.0.2 (uploaded on 17th August, 2021) : To demonstrate and test out- ** mouse movement - when you point to a direction, click and release the player moves to that point ** mouse movement - when you point and hold down the mouse the player moves as long as the mouse is pressed down ** UI at the bottom-left of the screen with 3 buttons - - w,a,s,d - move with keys and rotate with mouse - mouse release - move towards mouse by clicking and releasing left-mouse - mouse press - move towards mouse by clicking and holding down left-mouse ** UI at the top-left to display how many nut-bolts are available for the player to throw. NOTE: NEED TO FULL SCREEN TO SEE THE ** Random tiles to demonstrate lighting effects
NOTE: Takes about 80-120 seconds when loaded for the first time. If stuck please reload. From 2nd time loads instantly Expected future updates: 1) Light up walls
v.0.0.1 (uploaded on 16th August, 2021) : To demonstrate and test out- ** w,a,s,d movement ** rotation of player using mouse ** camera follows player but does not rotate with player ** throw rocks when right-clicked on the mouse ** have limited number of rocks to throw. 5 for this version ** rocks disappearing after N number of seconds ** dark level with only player and rocks having lights
expected future updates: 1) Another type of movement implemented so Malcolm and Mitchell can choose the best. 2) UI implemented so we can see how many rocks are available
Leave a comment
Log in with itch.io to leave a comment.